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					<a href="_config3d_.config3d.html">Config3D</a>
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			<h1>Class Config3D</h1>
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						<p><code>Config3D</code> 类用于创建3D初始化配置。</p>
					</div>
				</div>
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			<section class="tsd-panel tsd-hierarchy">
				<h3>Hierarchy</h3>
				<ul class="tsd-hierarchy">
					<li>
						<span class="target">Config3D</span>
					</li>
				</ul>
			</section>
			<section class="tsd-panel">
				<h3>Implements</h3>
				<ul class="tsd-hierarchy">
					<li><span class="tsd-signature-type">IClone</span></li>
				</ul>
			</section>
			<section class="tsd-panel-group tsd-index-group">
				<h2>Index</h2>
				<section class="tsd-panel tsd-index-panel">
					<div class="tsd-index-content">
						<section class="tsd-index-section ">
							<h3>Constructors</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-constructor tsd-parent-kind-class"><a href="_config3d_.config3d.html#constructor" class="tsd-kind-icon">constructor</a></li>
							</ul>
						</section>
						<section class="tsd-index-section ">
							<h3>Properties</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#debugfrustumculling" class="tsd-kind-icon">debug<wbr>Frustum<wbr>Culling</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#enablemultilight" class="tsd-kind-icon">enable<wbr>Multi<wbr>Light</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#isalpha" class="tsd-kind-icon">is<wbr>Alpha</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#isantialias" class="tsd-kind-icon">is<wbr>Antialias</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#isstencil" class="tsd-kind-icon">is<wbr>Stencil</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#isusecannonphysicsengine" class="tsd-kind-icon">is<wbr>Use<wbr>Cannon<wbr>Physics<wbr>Engine</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#octreeculling" class="tsd-kind-icon">octree<wbr>Culling</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#octreeinitialcenter" class="tsd-kind-icon">octree<wbr>Initial<wbr>Center</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#octreeinitialsize" class="tsd-kind-icon">octree<wbr>Initial<wbr>Size</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#octreelooseness" class="tsd-kind-icon">octree<wbr>Looseness</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#octreeminnodesize" class="tsd-kind-icon">octree<wbr>Min<wbr>Node<wbr>Size</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#pbrrenderquality" class="tsd-kind-icon">pbr<wbr>Render<wbr>Quality</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class"><a href="_config3d_.config3d.html#premultipliedalpha" class="tsd-kind-icon">premultiplied<wbr>Alpha</a></li>
							</ul>
						</section>
						<section class="tsd-index-section ">
							<h3>Accessors</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-accessor tsd-parent-kind-class"><a href="_config3d_.config3d.html#defaultphysicsmemory" class="tsd-kind-icon">default<wbr>Physics<wbr>Memory</a></li>
								<li class="tsd-kind-accessor tsd-parent-kind-class"><a href="_config3d_.config3d.html#lightclustercount" class="tsd-kind-icon">light<wbr>Cluster<wbr>Count</a></li>
								<li class="tsd-kind-accessor tsd-parent-kind-class"><a href="_config3d_.config3d.html#maxlightcount" class="tsd-kind-icon">max<wbr>Light<wbr>Count</a></li>
								<li class="tsd-kind-accessor tsd-parent-kind-class tsd-is-static"><a href="_config3d_.config3d.html#usecannonphysics" class="tsd-kind-icon">use<wbr>Cannon<wbr>Physics</a></li>
							</ul>
						</section>
						<section class="tsd-index-section ">
							<h3>Methods</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-method tsd-parent-kind-class"><a href="_config3d_.config3d.html#clone" class="tsd-kind-icon">clone</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class"><a href="_config3d_.config3d.html#cloneto" class="tsd-kind-icon">clone<wbr>To</a></li>
							</ul>
						</section>
					</div>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Constructors</h2>
				<section class="tsd-panel tsd-member tsd-kind-constructor tsd-parent-kind-class">
					<a name="constructor" class="tsd-anchor"></a>
					<h3>constructor</h3>
					<ul class="tsd-signatures tsd-kind-constructor tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">new <wbr>Config3D<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_config3d_.config3d.html" class="tsd-signature-type">Config3D</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:122</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>创建一个 <code>Config3D</code> 实例。</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <a href="_config3d_.config3d.html" class="tsd-signature-type">Config3D</a></h4>
						</li>
					</ul>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Properties</h2>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="debugfrustumculling" class="tsd-anchor"></a>
					<h3>debug<wbr>Frustum<wbr>Culling</h3>
					<div class="tsd-signature tsd-kind-icon">debug<wbr>Frustum<wbr>Culling<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:67</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>是否开启视锥裁剪调试。
								如果开启八叉树裁剪,使用红色绘制高层次八叉树节点包围盒,使用蓝色绘制低层次八叉节点包围盒,精灵包围盒和八叉树节点包围盒颜色一致,但Alpha为非透明。如果视锥完全包含八叉树节点,八叉树节点包围盒和精灵包围盒变为蓝色,同样精灵包围盒的Alpha为非透明。
							如果不开启八叉树裁剪,使用绿色像素线绘制精灵包围盒。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="enablemultilight" class="tsd-anchor"></a>
					<h3>enable<wbr>Multi<wbr>Light</h3>
					<div class="tsd-signature tsd-kind-icon">enable<wbr>Multi<wbr>Light<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:49</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>是否开启多光源,如果场景不需要多光源，关闭后可提升性能。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="isalpha" class="tsd-anchor"></a>
					<h3>is<wbr>Alpha</h3>
					<div class="tsd-signature tsd-kind-icon">is<wbr>Alpha<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:43</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>画布是否包含透明通道。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="isantialias" class="tsd-anchor"></a>
					<h3>is<wbr>Antialias</h3>
					<div class="tsd-signature tsd-kind-icon">is<wbr>Antialias<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:41</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>是否开启抗锯齿。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="isstencil" class="tsd-anchor"></a>
					<h3>is<wbr>Stencil</h3>
					<div class="tsd-signature tsd-kind-icon">is<wbr>Stencil<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:47</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>画布是否开启模板缓冲。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="isusecannonphysicsengine" class="tsd-anchor"></a>
					<h3>is<wbr>Use<wbr>Cannon<wbr>Physics<wbr>Engine</h3>
					<div class="tsd-signature tsd-kind-icon">is<wbr>Use<wbr>Cannon<wbr>Physics<wbr>Engine<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:71</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>是否使用CANNONJS物理引擎</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="octreeculling" class="tsd-anchor"></a>
					<h3>octree<wbr>Culling</h3>
					<div class="tsd-signature tsd-kind-icon">octree<wbr>Culling<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:51</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>是否开启八叉树裁剪。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="octreeinitialcenter" class="tsd-anchor"></a>
					<h3>octree<wbr>Initial<wbr>Center</h3>
					<div class="tsd-signature tsd-kind-icon">octree<wbr>Initial<wbr>Center<span class="tsd-signature-symbol">:</span> <a href="_laya_d3_math_vector3_.vector3.html" class="tsd-signature-type">Vector3</a><span class="tsd-signature-symbol"> = new Vector3(0, 0, 0)</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:55</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>八叉树初始化中心。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="octreeinitialsize" class="tsd-anchor"></a>
					<h3>octree<wbr>Initial<wbr>Size</h3>
					<div class="tsd-signature tsd-kind-icon">octree<wbr>Initial<wbr>Size<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 64</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:53</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>八叉树初始化尺寸。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="octreelooseness" class="tsd-anchor"></a>
					<h3>octree<wbr>Looseness</h3>
					<div class="tsd-signature tsd-kind-icon">octree<wbr>Looseness<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 1.25</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:59</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>八叉树松散值。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="octreeminnodesize" class="tsd-anchor"></a>
					<h3>octree<wbr>Min<wbr>Node<wbr>Size</h3>
					<div class="tsd-signature tsd-kind-icon">octree<wbr>Min<wbr>Node<wbr>Size<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 2</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:57</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>八叉树最小尺寸。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="pbrrenderquality" class="tsd-anchor"></a>
					<h3>pbr<wbr>Render<wbr>Quality</h3>
					<div class="tsd-signature tsd-kind-icon">pbr<wbr>Render<wbr>Quality<span class="tsd-signature-symbol">:</span> <a href="../enums/_laya_d3_core_material_pbrrenderquality_.pbrrenderquality.html" class="tsd-signature-type">PBRRenderQuality</a><span class="tsd-signature-symbol"> = PBRRenderQuality.High</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:69</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>PBR材质渲染质量。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class">
					<a name="premultipliedalpha" class="tsd-anchor"></a>
					<h3>premultiplied<wbr>Alpha</h3>
					<div class="tsd-signature tsd-kind-icon">premultiplied<wbr>Alpha<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = true</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in Config3D.ts:45</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>画布是否预乘。</p>
						</div>
					</div>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Accessors</h2>
				<section class="tsd-panel tsd-member tsd-kind-accessor tsd-parent-kind-class">
					<a name="defaultphysicsmemory" class="tsd-anchor"></a>
					<h3>default<wbr>Physics<wbr>Memory</h3>
					<ul class="tsd-signatures tsd-kind-accessor tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">get</span> defaultPhysicsMemory<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span></li>
						<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">set</span> defaultPhysicsMemory<span class="tsd-signature-symbol">(</span>value<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:75</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>默认物理功能初始化内存，单位为M。</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">number</span></h4>
						</li>
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:79</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>默认物理功能初始化内存，单位为M。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>value: <span class="tsd-signature-type">number</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-accessor tsd-parent-kind-class">
					<a name="lightclustercount" class="tsd-anchor"></a>
					<h3>light<wbr>Cluster<wbr>Count</h3>
					<ul class="tsd-signatures tsd-kind-accessor tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">get</span> lightClusterCount<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_laya_d3_math_vector3_.vector3.html" class="tsd-signature-type">Vector3</a></li>
						<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">set</span> lightClusterCount<span class="tsd-signature-symbol">(</span>value<span class="tsd-signature-symbol">: </span><a href="_laya_d3_math_vector3_.vector3.html" class="tsd-signature-type">Vector3</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:105</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>X、Y、Z轴的光照集群数量,Z值会影响Cluster接受区域光(点光、聚光)影响的数量,Math.floor(2048 / lightClusterCount.z - 1) * 4 为每个Cluster的最大平均接受区域光数量,如果每个Cluster所接受光源影响的平均数量大于该值，则较远的Cluster会忽略其中多余的光照影响。</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <a href="_laya_d3_math_vector3_.vector3.html" class="tsd-signature-type">Vector3</a></h4>
						</li>
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:109</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>X、Y、Z轴的光照集群数量,Z值会影响Cluster接受区域光(点光、聚光)影响的数量,Math.floor(2048 / lightClusterCount.z - 1) * 4 为每个Cluster的最大平均接受区域光数量,如果每个Cluster所接受光源影响的平均数量大于该值，则较远的Cluster会忽略其中多余的光照影响。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>value: <a href="_laya_d3_math_vector3_.vector3.html" class="tsd-signature-type">Vector3</a></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-accessor tsd-parent-kind-class">
					<a name="maxlightcount" class="tsd-anchor"></a>
					<h3>max<wbr>Light<wbr>Count</h3>
					<ul class="tsd-signatures tsd-kind-accessor tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">get</span> maxLightCount<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span></li>
						<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">set</span> maxLightCount<span class="tsd-signature-symbol">(</span>value<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:88</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>最大光源数量。</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">number</span></h4>
						</li>
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:92</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>最大光源数量。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>value: <span class="tsd-signature-type">number</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-accessor tsd-parent-kind-class tsd-is-static">
					<a name="usecannonphysics" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> use<wbr>Cannon<wbr>Physics</h3>
					<ul class="tsd-signatures tsd-kind-accessor tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">get</span> useCannonPhysics<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span></li>
						<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">set</span> useCannonPhysics<span class="tsd-signature-symbol">(</span>value<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:16</li>
								</ul>
							</aside>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4>
						</li>
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:19</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>value: <span class="tsd-signature-type">boolean</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Methods</h2>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class">
					<a name="clone" class="tsd-anchor"></a>
					<h3>clone</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">clone<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:161</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>克隆。</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">any</span></h4>
							<p>克隆副本。</p>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class">
					<a name="cloneto" class="tsd-anchor"></a>
					<h3>clone<wbr>To</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">clone<wbr>To<span class="tsd-signature-symbol">(</span>dest<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in Config3D.ts:135</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>克隆。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>dest: <span class="tsd-signature-type">any</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
			</section>
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			<nav class="tsd-navigation primary">
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					<li class="globals  ">
						<a href="../globals.html"><em>Globals</em></a>
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								<a href="_config3d_.config3d.html#enablemultilight" class="tsd-kind-icon">enable<wbr>Multi<wbr>Light</a>
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								<a href="_config3d_.config3d.html#isalpha" class="tsd-kind-icon">is<wbr>Alpha</a>
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								<a href="_config3d_.config3d.html#isantialias" class="tsd-kind-icon">is<wbr>Antialias</a>
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								<a href="_config3d_.config3d.html#isstencil" class="tsd-kind-icon">is<wbr>Stencil</a>
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								<a href="_config3d_.config3d.html#isusecannonphysicsengine" class="tsd-kind-icon">is<wbr>Use<wbr>Cannon<wbr>Physics<wbr>Engine</a>
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								<a href="_config3d_.config3d.html#octreeculling" class="tsd-kind-icon">octree<wbr>Culling</a>
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								<a href="_config3d_.config3d.html#octreeinitialcenter" class="tsd-kind-icon">octree<wbr>Initial<wbr>Center</a>
							</li>
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								<a href="_config3d_.config3d.html#octreeinitialsize" class="tsd-kind-icon">octree<wbr>Initial<wbr>Size</a>
							</li>
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								<a href="_config3d_.config3d.html#octreelooseness" class="tsd-kind-icon">octree<wbr>Looseness</a>
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								<a href="_config3d_.config3d.html#octreeminnodesize" class="tsd-kind-icon">octree<wbr>Min<wbr>Node<wbr>Size</a>
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								<a href="_config3d_.config3d.html#pbrrenderquality" class="tsd-kind-icon">pbr<wbr>Render<wbr>Quality</a>
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							<li class=" tsd-kind-property tsd-parent-kind-class">
								<a href="_config3d_.config3d.html#premultipliedalpha" class="tsd-kind-icon">premultiplied<wbr>Alpha</a>
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								<a href="_config3d_.config3d.html#defaultphysicsmemory" class="tsd-kind-icon">default<wbr>Physics<wbr>Memory</a>
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							<li class=" tsd-kind-accessor tsd-parent-kind-class">
								<a href="_config3d_.config3d.html#lightclustercount" class="tsd-kind-icon">light<wbr>Cluster<wbr>Count</a>
							</li>
							<li class=" tsd-kind-accessor tsd-parent-kind-class">
								<a href="_config3d_.config3d.html#maxlightcount" class="tsd-kind-icon">max<wbr>Light<wbr>Count</a>
							</li>
							<li class=" tsd-kind-accessor tsd-parent-kind-class tsd-is-static">
								<a href="_config3d_.config3d.html#usecannonphysics" class="tsd-kind-icon">use<wbr>Cannon<wbr>Physics</a>
							</li>
							<li class=" tsd-kind-method tsd-parent-kind-class">
								<a href="_config3d_.config3d.html#clone" class="tsd-kind-icon">clone</a>
							</li>
							<li class=" tsd-kind-method tsd-parent-kind-class">
								<a href="_config3d_.config3d.html#cloneto" class="tsd-kind-icon">clone<wbr>To</a>
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